The difference in the
angle of the spindle here is merely the model being rendered in a
different rotation - since it has no clear "up" beyond
this, it's easy enough to fix with a simple rotation tool. For the
most part, I am pleased with this model - it clearly looks like the
Citadel, albeit with a few obvious (albeit relatively minor) errors
and parts I'm not happy with. The most obvious and glaring issue is
that BioWare has significantly greater resources than myself, working
alone on my laptop. Given that I don't have a team of animators, or
any sort of budget, I'm overall somewhat proud of this model. I'm not
sure the central ring is quite wide enough, it doesn't quite seem to
match the source image. The small triangular sections on the end of
each of the Citadel's arms aren't quite at the right angle - they
seem a little too steep when compared to the original model. I'm not
quite sure the arms are large or curved enough either - although in
the first image, it looks a lot better than the second. Aside from
the potential error in the curve, though, I feel I got the shape and
length of each arm correct - I'm very proud of this. I also think the
spindle is the right angle, size and shape.
I am much, much happier
with this model, although I do need to upload some better pictures of
it to this blog to properly show it off. This one took me
significantly less time than the Citadel, and yet I think it's
significantly better. I think the proportions are almost entirely
good, although the squashed tube that forms the middle hole may not
be quite wide enough, though. I could probably have used a few more
polys, it appears to be a little blocky, but the angles are good, and
I'm struggling to find any major problems with this model. I'm sure
there are some, but I am quite happy with it.
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