Sunday 13 April 2014

Comparing my attempts to BioWare's




The difference in the angle of the spindle here is merely the model being rendered in a different rotation - since it has no clear "up" beyond this, it's easy enough to fix with a simple rotation tool. For the most part, I am pleased with this model - it clearly looks like the Citadel, albeit with a few obvious (albeit relatively minor) errors and parts I'm not happy with. The most obvious and glaring issue is that BioWare has significantly greater resources than myself, working alone on my laptop. Given that I don't have a team of animators, or any sort of budget, I'm overall somewhat proud of this model. I'm not sure the central ring is quite wide enough, it doesn't quite seem to match the source image. The small triangular sections on the end of each of the Citadel's arms aren't quite at the right angle - they seem a little too steep when compared to the original model. I'm not quite sure the arms are large or curved enough either - although in the first image, it looks a lot better than the second. Aside from the potential error in the curve, though, I feel I got the shape and length of each arm correct - I'm very proud of this. I also think the spindle is the right angle, size and shape.





I am much, much happier with this model, although I do need to upload some better pictures of it to this blog to properly show it off. This one took me significantly less time than the Citadel, and yet I think it's significantly better. I think the proportions are almost entirely good, although the squashed tube that forms the middle hole may not be quite wide enough, though. I could probably have used a few more polys, it appears to be a little blocky, but the angles are good, and I'm struggling to find any major problems with this model. I'm sure there are some, but I am quite happy with it.


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