Friday 18 April 2014

Texturing the Destiny Ascension

After some searching for a decent metal texture, I decided it would probably be simpler to make one myself. I found this tutorial, and quickly mocked up a good texture for the Destiny Ascension:


(I'm just glad my computer is capable of running an internet browser for reference images, Photoshop, and 3DS Max simultaneously. This process would be a lot slower if it weren't.)



This is a simple test, without any lights or anything fancy - it's not quite right, but I think the blue is close enough. Hopefully it'll look right with lighting - it may not be as shiny as in the original, but it certainly looks something like the same shade. It's probably the best I could get it without hours of fiddling. The next step, obviously, is to texture the model with something other than one uniform shade, and add in the details.


I can tell in advance that the lights on the source material are far too complex - there's no way I'm going to be texturing in each light individually - instead I'll probably create a simple strip that can be repeated over and over again. It won't be as good as the original, but I could easily work for weeks on trying to replicate the lights exactly.  

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