After some searching
for a decent metal texture, I decided it would probably be simpler to
make one myself. I found this tutorial, and quickly mocked up a good
texture for the Destiny Ascension:
(I'm just glad my
computer is capable of running an internet browser for reference
images, Photoshop, and 3DS Max simultaneously. This process would be
a lot slower if it weren't.)
This is a simple test,
without any lights or anything fancy - it's not quite right, but I
think the blue is close enough. Hopefully it'll look right with
lighting - it may not be as shiny as in the original, but it
certainly looks something like the same shade. It's probably the best
I could get it without hours of fiddling. The next step, obviously,
is to texture the model with something other than one uniform shade,
and add in the details.
I can tell in advance
that the lights on the source material are far too complex - there's
no way I'm going to be texturing in each light individually - instead
I'll probably create a simple strip that can be repeated over and
over again. It won't be as good as the original, but I could easily
work for weeks on trying to replicate the lights exactly.
No comments:
Post a Comment